Platform Game Update Blog
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This game is like any other platform game, and it differs a
lot from an educational game with a platform game is created for people who
want to just play a game without educational factors.
The design brief is to create a platform game with no
requirements other than the main character being named Max, who must move from
level to level killing or avoiding monsters which obstruct the path to the
finish or try to kill him. Max collects a score form collecting diamonds and from
killing enemies. He must collect a certain items to unlock doors game weapons
or armour and progress to the next level.
Target audience for this game is mid-teens and over, the
reason for this is because the game will contain violence and will not be
suitable for younger audiences. The game
will also be fairly difficult so younger audiences will find the game
challenging.
Development
Plot:
Set in the height of the Roman Empire, Maximus a well-known
war hero, Maximus is set with strict orders from high command to retrieve the
Jewels which were stolen from the Emperor of Rome by a clan of barbaric Celts have
fled to the north, but still within the empires grasp.
Sprites
Max – Max short for Maximus, an Ancient Roman hero. Maximus
will be in roman armour and will be equipped with a wooden shield at first,
without a weapon in this stage of progression Maximus will have to sneak past
enemies as he cannot kill them at this time, eventually your character will
progress until he has a Roman steel sword and a roman shield.
Celtic enemy – the game is set in Europe during the Roman
Empire expansion, and Maximus must fight against a Celtic army. The Celts will
be wearing leather to cover their groin, but will have bare skin everywhere
else this is to achieve a barbaric look. They will be equipped with Clubs and
axes.
Animal enemies – there will be two animals which will also
serve as enemies, firstly being a bear the bear will be a rare occurrence do to
its difficulty to kill, and will be seen in the later levels. The second animal
enemy are wolves, these will be seen with Celts or around them as trained
attack dogs.
Sounds
Weapons – there are free samples and weaponry audio that can
be found on the internet. Sounds such as sword tings.
Damage sounds – Maximus will make sounds when hit and when
hitting in exhaustion, there will also be blood sounds and animals whining due
to attacks.
Music-
There will be constant music throughout the level, however it
will very quiet as to not block out other sounds. I will try to implement a
music change when in combat.
Week one – characters In the first week I wanted to get some
basic characters made, which I could add more detail to or change in the
future. Characters such as enemy Celts were completed in the first week having
three different style of enemies with different features such as weapons, hair,
build and clothing. Maximus the main character was completed, as well as his
different armour sets which would act as an upgrade once collected.
Creating Maximus was fairly easy, as I already had an
in-depth view of what I wanted him to look like when I was planning the game.
Maximus was heavily inspired on the character Maximus Meridius in the fictional
film Gladiator in which an ex-roman soldier is enslaved and is forced into gladiatorial
battles. The armour for Maximus was inspired from the movie for its unique
black colour, which would have historically been uncommon. I chose the black
armour to make Maximus stand out from the standard roman soldier that people
commonly depict. I created three variants of Maximus more specifically his
armour. The first being the black leather which the player will start with, the
other two armour sets will be hidden within the levels. The second armour set
which the player can acquire is a steel armour which will give the player more
health but will slow down his moving speed, when the player finds a rare armour
he will be prompted with a message explaining the benefits and disadvantages of
the armour, the player will have a onetime choice whether to pick up the amour
or keep your current armour. The third and last hidden armour set is golden
armour although this is not historically accurate, and that steel would be a
better choice of armour rather than gold I chose to keep the gold armour. The
reason for having the gold armour was influenced by many games in which golden
items are seen as the most treasured and most powerful. The golden armour
unlike the other two armour sets the golden armour gives the player a slightly
higher armour rating than steel, but gives the player more speed that steel but
not as much speed as the default leather. Maximus is controlled with
directional arrows, left and right arrow controlling forward and backwards
movement, up arrow being jump and down arrow as (toggle) block. With the
spacebar as the attack key and left shift being melee attack.
Maximus has eight animations, four combat animations being
standing attack, standing melee, block, and block attack. Standing attack is
the primary attack which deals the most damage to enemies the animation (a
thrusting jab with the sword) is accurate considering you are fighting alone
and not in a formation in which most battles were fought in, Standing melee is
more so used to destroy the environment to progress such as a barricade which
needs destroying the animation plays Maximus bashing his shield in an upwards
stroke. The block animation is played when the player presses down arrow it
toggles a crouched animation with the shield protecting Maximus from the side
he is facing but leaves him vulnerable from behind, whilst in the block Maximus
can still move back and forth but his speed is halved Maximus can also change
direction whilst blocked. The last animation is a blocked attack, this
animation replicates an accurate roman attack which was used by soldiers
especially in formations, the animation shows Maximus in his standard block
position however when the spacebar key is pressed Maximus thrusts his sword in
the foreground in front of his shield when facing forwards when facing
backwards Maximus has his sword in the background with his shield in front
showing. The other three animations are movement, featuring a running animation
which plays in both directions. The second jumping animation shows Maximus
crouch slightly and then lunges in the air with feet up and slightly in front
of the direction he’s facing. The falling animation is similar to the jump
animation in terms of landing as when Maximus reaches the ground he crouches a
bit. The final animation for Maximus is the stunned animation which is only
played when in the standing position as the player cannot get stunned whilst
blocking, the animation shows Maximus staggering backwards with blood splatter.
Enemies.
The enemy which Maximus faces are Celts, I chose to have
Celts as the enemy as they were enemies of the Roman Empire and most people
have heard of Celts as opposed to the other enemies of the Roman Empire. There
are three different standard Celts which are in the game, the first Celts is
poorly armoured and is equipped with just an axe this Celt will attack the
quickest so in high quantities this enemy is challenging, the axed Celts are
seen throughout the game, but in the first few levels these are the only
enemies you encounter. The second tier Celt is more heavily armoured with
leather but is still exposed this enemy uses an iron sword which deals a lot
more damage, but cannot attack as many times as the Axed Celt. The third and
final Celt which Maximus is faced with is a “Brute” Celt these are the most
heavily armoured with a leather and iron armour, this enemy can be seen
equipped with either a Claymore long sword, or a battle axe, and these weapons
do considerable damage to Maximus and with standard armour Maximus can only
sustain 2-3 hits before he is killed. There are two bosses featured in the
game, but are only seen during the last few levels. The first is an archer who
can shoot from a range so Maximus must find a way around or keep his shield up while
advancing. The archer has very little to no armour, however the archer is
usually surrounded by other Celts. The last and final boss is seen on the final
level and is the hardest enemy in the game, he is equipped with full iron
armour and a steel claymore long sword, however this enemy is the slowest and
can be outran by Maximus easily with standard armour. The boss’s weak spot is
his back and with a few hits can be killed, however there is a hidden way to
get around him.
Other enemies in the game are animals there are wolves and
bears which can be found throughout the game, they are usually found in areas
not occupied by the enemy. And can usually be avoided by going over on
platforms, however you can choose to kill them which will reward you with gold,
the wolves are usually seen in at least packs of three or four they do less
damage than the tier one Celt but can kill you in 5-6 hits. The bear is only
seen in one level and is not killable and must be avoided.
This is the finished Celt warrior enemy, I did consider
making more variations but didn’t have enough time to make them. The enemy was
made similarly to the way I created Maximus even using a few body shapes and
then re-texturing them. The character has no animations. Animation would have been similar to the Maximus’ animations
Maximus Idle, as well as separated to show how he was drawn in steps.
He
was made using Adobe Illustrator using the standard paint brush and different shading’s.
The file was saved under the Platform game>Characters>Maximus
Start-up animation, Played when entering a new level (shows
unsheathing sword)
Maximus Running animation as seen in game maker
This shows (LEFT) the variables for Maximus. Things such as
gravity, move speed, jump speed are listed here. The other image (RIGHT) shows the movement of Maximus, other things such as
attacks and jump were planned but could not be implemented due to time
restrictions
This is the first level in the game, it is the most simple
with hardly any difficulty involved. The reason for the start of the level to
start of easy is so it gives the player some time to get how to play the game
and get used to the controls, this level is more like a tutorial. It shows the
Gems you are tasked to collect and what they look like.
This is the second room where you first encounter the Celts,
you have to avoid a Celt warrior and loot the map for gems
The round house is one of the buildings seen in the game
which is enter-able, it serves as a place to get gems and other goods it is
solid all-around except from the entrance. It is seen in camps in most of the
levels.
This is one of the gems which needs to be collected in order
to progress to the next level they can be found around the level and inside of
buildings. All of the diamonds need to be. The diamonds was made using
There are three trees in the game which are also used as
bushes in the level. I place the tree behind the floor and lower it so only the
thin branches at the top can be seen then in game it looks like a dead bush,
this saved time rather than making an entirely new sprite.
There are a few bugs in my game and some parts which are
just bugs because the game was not fully complete.
Two major bugs are:
Maximus can clip through some objects
Maximus lags when moving
Controls
A – D to move back and fourth
S – W are crouch and Jump (not implemented)
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