HCI For Games
Human Computer Interaction (HCI), is the term used to show
how a person can interact with a computer or electronic device, developers and
designers of hardware and electronic systems must study and plan, how a person
(users) is going to use the device.
In games design HCI is what peripherals
the player uses to play the game, there are multiple well known and well used
peripherals to play the game. Most common is the analogue controller, Xbox and
PlayStation both adopted this design in their consoles, PlayStation in 1997
changed their controller to include joysticks instead of the original gamepad,
Xbox later used this design in the release of their first Xbox in 2001.
The design was dominant among the gaming
market for years along with keyboard and mouse, until mobile gaming blew up in 2008-2009 since
the end of the 20th century mobile gaming was capable, its
popularity starting on small ‘candy bar’ phones with games such as Tetris,
Space Invaders or Nokia’s Snake game which were usually displayed in black and
white, with low resolutions and relatively minimalistic game play, the games
were controlled with the 9 membrane keys which were suitable for the games
being played, this was another reason why mobile gaming was limited back then. For
years this kept console and PC gaming on top, with mobile gaming being
something that you would do whilst waiting for a bus and wouldn't go out of
your way to play. However with the increase in smartphone hardware, Software
and screen resolution as well as the introduction of online electronic stores
such as Androids ‘Google Play’ and Apples ‘App store’, mobile gaming was set to
blow up in popularity now games developers could create games which where more
than just moving a character left and right, and this happened in 2009 with the
release of the smart phone game Angry Birds, launched and available on iOS
until its release on android in 2010 and later on windows OS in 2011. The game
was hugely different from previous mobile games in the way the player interact
with the game angry birds and some other games around that time started using
touch screen capabilities in the game with was vastly superior in some game
than the previous touch pad. However touch screen gaming can in some new games
such as shooters or game requiring to kill something be difficult as the users
fingers or hand can block the view and can make gaming frustrating and tiresome.
Angry Birds was a huge success and paved
the way for future mobile gaming. Mobile game has become a whole new platform
for developers and companies, they can now consider porting their game to the
mobile market however this does have risks involved for the company, it would
cost them more money as they would have to change most things about the game
such as controls, graphics, map sizes. After all this if the game does not sell
enough the company has lost out, this is one reason why huge gaming companies
don’t really port their games or make separate games for mobile.
Console Controllers
PlayStation and Xbox are two of the leading companies for
games consoles, there are many differences between them, however one thing that
has always been similar is the controller, both companies adopted and kept with
a joystick controller design.
Xbox
The Xbox
controller has been around since 2001, however it has not changed as much as
people may think the layout and shape of the all the Xbox controllers are
pretty much the same, the original Xbox controller was changed when the Xbox
360 came out the controller was slimmed down and was less bulky however is was
still more firm and bulky than its competitor PlayStation controller. With the
release of the Xbox one the controller didn't change to much visually as the
only changes where to give the controller a matte finish and cleaner look, the
controller for the first time featured a factory standard wireless connector
for the controller, getting rid of the old fashioned wires and catching up to
PlayStation wireless level. The Xbox controller differs from PlayStation as its
joystick are located diagonally to each other as opposed to PlayStation lateral
layout. However the rest of the button are located similarly.
PlayStation
PlayStation
was one of the first companies to adopt the controller design we know today,
originally the controller for the PS1 did not have joysticks, and however in
1997 these were added. In 2008 the controller was changed with the PS3 with the
new dual shock 3 controller now being wireless this made the controller easier
to use and store.
PC
PC gaming has been around since the start of console gaming,
however since the start PC peripherals have stayed mostly the same, a mouse and
a keyboard. Many people argue that PC mouse and keyboards are more accurate
than consoles restricted slow joysticks and its true to some extent, A mouse is
vastly superior to a joystick in certain games, for instance in fast action fps
game a mouse is better as the user can accelerate the mouse movement gradually
or can quickly move the mouse to turn around. With a controller the joystick
can only go so far, now console players will argue “ players can turn up their
sensitivity to achieve mouse acceleration” however this isn’t the same, firstly
in some situations like looking down a scope high sensitivity will make the gun
hard to control and the player will not be used to the sensitivity. However
with a mouse the sensitivity was always the same, the user was just moving the
mouse quicker because there is no limitation to how far you can move the mouse.
Also a mouse could be considered superior as the user has a better grip, their
entire hand is clutched to the mouse however with a controller a player might
easily slip his thumb from the small joysticks and does not have as good grip.
The keyboard is neither better nor worse than a controller there are two simple
reasons as to why that statement is true. Firstly a keyboard has more keys,
games such as Arma or any PC games in general as well as some console games
will be easier to play as there are more keys the player can press by having
their hand on a keyboard than if they hand their hand on a controller, for
example if you grip a controller with one hand such as a PlayStation 4
controller how many buttons can be pressed? 6-7 at most for an average user,
however with a keyboard if you have your fingers on WASD with your middle
finger on W there are twice as many keys which can be pressed with one hand.
Console controllers can compete with twice amount of keys with the fact that
console controllers are easier to use, they are simple so that the average user
can pick up a controller.
A Game which would be vastly superior on PC peripherals is
Dayz or Arma 3 both of these games have many controls more than there are
buttons on a controller, there is speculation that the Dayz standalone game
will eventually be ported to console however console players would miss out in
actions and controls due to not having enough keys.
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