Wednesday, 25 May 2016

Game Engines

What is a game engine
Game engines are software designed for the creation and development of video games. Some core functions of a game engine are rendering engines for 2D and 3D graphics, a physics engine or collision detection, sound, scripting, animation, AI (artificial intelligence) and networking.

Functions of a game engine -

As listed above game engines have a wide array of functions, the most common being renderers, physics engine, and AI these will be the main functions covered in the article.

Render Engines -

Rendering the process of generating a 2D or 3D image, rendering gives models geometry, textures lighting and shading to create a realistic looking model.

The model or "scene file" contains objects in a defined language or data structure; this would contain geometry, textures, lighting, and shading information as a description for the final render. The data contained in the scene file is then passed to a rendering program to be processed and outputted as a digital image or raster graphics file.
















Physics Engine -

Physics engine provide a simulation of real world physics, certain physics assets are rigis body dynamics (including collision detection), soft body dynamics and fluid dynamics.

The physics engine is one of the most important parts of an engine, as the physics is responsible for ragdolls, gravity, collisions such examples can be seen in games where characters push over objects while running.

Artificial Intelligence (AI) -

Artificial intelligence or AI is used to generate intelligence behaviour primarily to non-player characters (NPCs), these often simulate human like intelligence. In many cases AIs computer abilities must be toned down to give human players a sense of fairness, this for example is true and seen in first person shooter games, where NPC's perfect aiming precision would be beyond human skill.


Unreal Engine -
The unreal engine among others is one of the most known engine in the industry, being host to games such as the Bioshock series, Tom Clancy series, Borderland series, and Batman Arkham Asylum. The Unreal Engine specialises in fast action games, and detailed particle effects, however unlike it's rival; Unity. Unreal does not do so well with vast landscape and areas, it suffers from low frame rate when exposed to large maps with lots of detail, and is more suited to, for example, a first person shooter map like you would see in a Call of Duty or Battlefield game, whereas Unity would be better for a game such as Skyrim or the Witcher.

Tuesday, 12 April 2016

Deutsche ich mich an euch

Hallo meine Deutschen , ich habe bemerkt nicht viele von Ihnen sind gern meiner Blogs . Ich frage mich , warum dies Ahmed ist ... ich meine Hans . Wie geht es Deutschland, höre ich Sie das nächste Kalifat sind? Ich fordere Sie auf meine Blogs für unterhaltsamer Scheiße mehr zu sehen ! Ihr Deutschen ist nicht so schlimm , aber Sie müssen auch Ihr Land aus , Sie haben eine ziemlich basierte Sprache sortieren. Nun vergessen Sie nicht, unter Ihnen Arian Einstiche zu kommentieren, Mich deine Scheiße nicht machen Feuerbomben wieder !

Сообщение к вам русских...

Привет мои российские зрители , прокомментировать мое дерьмо пожалуйста .... я одинок . Кроме того, почему вы даже на английском блоге , GTFO пойти и сидеть на корточках где-то в пост советском блоке срать дыр . хорошего дня.
Не забудьте комментарий, вы педики ! :)

Wednesday, 7 October 2015

Unit 66 : Application of 3D modelling

https://docs.google.com/document/d/1s9v0X74_emSqaaozV2aSypVWIfh3vktJMfA9-9ei4Bk/pub

Monday, 5 October 2015

Unit:6 Critical Approaches to creative media products

Link:

https://docs.google.com/document/d/1cyyvGvnYi4ZOWtlFbspc6gIxyHXfeMbItU8ASd5x6Es/pub

Monday, 15 June 2015

BlackJack Game

Basic Rules For BlackJack

Game Concept
The player or players are dealt an initial two-card hand and add together the value of their cards. Face cards (kings, queens, and jacks) are counted as ten points. A player and the dealer can count his or her own ace as 1 point or 11 points. All other cards are counted as the numeric value shown on the card. After receiving their initial two cards, players have the option of getting a "hit", or taking an additional card. In a given round, the player or the dealer wins by having a score of 21 or by having the highest score that is less than 21. Scoring higher than 21 (called "busting" or "going bust") results in a loss. A player may win by having any final score equal to or less than 21 if the dealer busts. If a player holds an ace valued as 11, the hand is called "soft", meaning that the player cannot go bust by taking an additional card; 11 plus the value of any other card will always be less than or equal to 21. Otherwise, the hand is "hard".

Hit: Take another card from the dealer.
Signal: Scrape cards against table (in handheld games); tap the table with finger or wave hand toward body (in games dealt face up).
Stand: Take no more cards, also known as "stand pat", "stick", or "stay".
Signal: Slide cards under chips (in handheld games); wave hand horizontally (in games dealt face up).
Double down: The player is allowed to increase the initial bet by up to 100% in exchange for committing to stand after receiving exactly one more card. The additional bet is placed in the betting box next to the original bet. Some games do not permit the player to increase the bet by amounts other than 100%. Non-controlling players may double their wager or decline to do so, but they are bound by the controlling player's decision to take only one card.
Signal: Place additional chips beside the original bet outside the betting box, and point with one finger.
Split: If the first two cards of a hand have the same value, the player can split them into two hands, by moving a second bet equal to the first into an area outside the betting box. The dealer separates the two cards and draws an additional card on each, placing one bet with each hand. The player then plays out the two separate hands in turn; except for a few restrictions, the hands are treated as independent new hands, with the player winning or losing their wager separately for each hand. Occasionally, in the case of ten-valued cards, some casinos allow splitting only when the cards have the identical ranks; for instance, a hand of 10-10 may be split, but not one of 10-king. However, usually all 10-value cards are treated the same. Doubling and further splitting of post-split hands may be restricted, and blackjacks after a split are counted as non-blackjack 21 when comparing against the dealer's hand. Hitting split aces is usually not allowed. Non-controlling players may follow the controlling player by putting down an additional bet or decline to do so, instead associating their existing wager with one of the two post-split hands. In that case they must choose which hand to play behind before the second cards are drawn. Some casinos do not give non-controlling players this option, and require that the wager of a player not electing to split remains with the first of the two post-split hands.
Signal: Place additional chips next to the original bet outside the betting box; point with two fingers spread into a V formation